CNTRLR Modules
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Contents |
Introduction
Taking full advantage of CNTRL:R's unique layout, Livid has designed a number of Max for Live devices that seamlessly integrate into Ableton Live. Simply by pressing one of the top encoder buttons, the controller will be handed off from controlling the Live Session to controlling the Max for Live device. Of course, for this seamless integration, you must have the CNTRL:R Ableton Live Script and [For Live] installed. You'll need to make sure that, in your Live Preferences, your Max For Live install is pointed to Max 5, not Max 6.
Using Modules
As more modules are added to the collection, you will have more opportunity to load different modules into your set, mixing and matching different interactive devices. Modules are assigned to the top encoder buttons in the order they are added to your set. This is indicated in the top left of the device interface:
When you add a Mod to your Live project, it should be added in the next available (unfilled) Mod bank automatically.
If you would like to reorganize the order of Mods in your project, you can do so by changing the bank number in the user interface of the Mod patch. Don't worry about overlapping bank numbers: if you choose a Mod bank that is already occupied, the Mod that was assigned that bank will be moved to the next available bank when you fill it with a new one.
The CNTRL:R supports using 4 Mods at a time. If you've included more than 4 Mods in a Live set, some of them won't be available (and will be assigned Mod bank 0). You can reconnect them by selecting a bank number above 0, and this will de-assign whatever was previously in that bank.
The Modules
Drum Stepp:r
Summary
Co-designed with Richie Hawtin and the [M-nus Record Label] the Drum Stepp:r is a fully interactive step sequencer designed for sequencing drums in a Live Drum Rack.
The CNTRL:R's 4x4 button grid represents not only a sound in the Drum Rack, but a sixteen-step sequence for that sound. Press a button in the 4x4, and the sound's sequence will display in both the Live user-interface (UI) and, more importantly, on the controller's bottom row of sixteen RGB buttons.
Additionally, the twelve dials in the UI will display the current settings for the selected sound. The CNTRL:R's 12 encoders will also update with these values.
The top two rows of dials are used to control parameters of the instrument that is used in the Drum Rack, and the bottom row of dials provides some control to alter and edit the sequence.
The top row of the CNTRL:R's 16x2 array matches up with the "Sequence mutes" buttons in the UI. These are global controls used for muting individual sequences, and therefore not updated or changed when a sequence is selected with the 4x4 grid.
The device's UI provides some additional controls that are not linked to the CNTRL:R to offer more detailed editing of the sequence for fine-tuning the pattern and sound, such as preset storage, velocity control, timing, and playback direction.
For a complete description read the Drum Stepp:r Complete Documentation
Drum Stepp:r Complete Documentation
The the Drum Stepp:r Complete Documentation can be found on a separate page
Synth Stepp:r
Summary
A variant of the Drum Stepp:r, Synth Stepp:r is a fully interactive step sequencer designed for designing and improvising monphonic step sequences with any Live instrument.
The CNTRL:R's 4x4 button grid represents sixteen different sequence presets. Press a button in the 4x4, and the sequence will display in the Live user-interface (UI), and the mute status of each step will be indicated on the bottom row of sixteen RGB buttons. The notes in the currently selected sequence will light as they are played on the top row of 16 buttons.
Additionally, the twelve dials in the UI will display the current settings for the instrument on the Steppr's track. The CNTRL:R's 12 encoder rings will also update with these values.
The top two rows of dials are used to control parameters of the instrument, and the bottom row of dials provides some control to alter and edit the sequence. The encoder buttons on the second row will change the pitch and octave of the currently selected sequence up or down. The bottom encoder buttons will engage repeat mode, or rotate the sequence in different directions.
The top row of the 16x2 allows 'playing' the sequencer. When the sequencer is running, pressing a button on this row will change the pitch of the next step of the sequence to the value pressed. This will cause the note to be heard on next step, and allows the Synth Stepp:r to act more like an instrument than a simple step programmer.
The assignment of notes for the 16x2 is dependent on the pitch, octave, and scale settings. The scale setting enables changing the modal relationship of the scale's steps. When changing scalar modes, pitch, or octave, the sequence will automatically be updated to the new settings.
The device's UI provides some additional controls that are not linked to the CNTRL:R and offers more detailed editing of the sequence for fine-tuning the pattern and sound, such as preset storage, velocity control, timing, scale, chance, and playback direction.
For a complete description read the Synth Stepp:r Complete Documentation
Synth Stepp:r Complete Documentation
The the Synth Stepp:r complete documentation can be found on a separate page
